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Nea Watkins

I challenged myself to create a complete game ready character asset focusing on up to date workflows and realism. Since this is my first human character I definitely gained a considerable amount of knowledge and insight into the character pipeline and was able to use new software in the process, including Marvelous Designer for clothing creation. Delving into hair generation was also new experience and I will be putting more time into getting to grips with improving that in the future.

Just under 50k tris.
2 x 4k texture sets.
2k Eye and hair maps.

Main character renders.

Main character renders.

Beauty Shot.

Beauty Shot.

Wireframe.

Wireframe.

High poly hat designs.

High poly hat designs.

High poly boot sculpt.

High poly boot sculpt.

High poly closeup.

High poly closeup.

Textures and UVs 4K

Textures and UVs 4K

Eye textures

Eye textures

Concept artwork created for project.

Concept artwork created for project.